Role Playing is a game where we all become equals around the table. Race, gender, sex, political alignment, religious beliefs and any other personal identifiers have the opportunity to be rendered moot (let's face it, people get side tracked and talk about whatever they want at the table; additionally, people of diametrically opposed ideals have a hard time being cordial these days). However, the random experience of individuals in real life is a hard thing to manage in a fictional character, or series of characters — not to mention it sucks when everyone else at the table is amazing and can kill swaths of goblins while you die after tripping on a stone. In order to make things more even for everyone, a way to track character progression and make story encounters equal are usually included in game systems. As great as this effort is, I take a fairly different stance: "play balance" is an illusion. Allow me to explain in two parts. The first thing I'd like to address is "play balance" by way of encounters.
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It's like Patreon, but we receive 100% of your donation and you don't have to sign up for a monthly withdrawal. AuthorNiklas has been a dreamer for many years and has recently decided to join with long term his associate, James Curwen, to bring their dreams of cheap, fun games to the masses. Archives
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