This week we have some exciting new updates! Other than the release of our map, and a personal table session (which is TOTALLY overdue), we started a new vlog series, Game Reviews in 5 Minutes or Less! Our first video is for Swords and Wizardry Continual Light. Enjoy all the awkward moments and lack of internet personality below!
We won't waste too much of your time before dropping the map on you today, but wanted to give a short update on our activities.
As in, "Be aware! There are new miniatures for your tables available!" and not "This is only mildly alarming, or whatever."
So we've been getting in a TON of stuff lately from Kickstarters, deals, and amazing publishers giving us products and decided it was high time we started posting reviews.
"But wait, wasn't Retro Roleplaying supposed to be a way to review games?"
Yes. Yes, it is. However, we only review games on R&R, and don't really get a chance to talk about other things for your game table. Additionally, Those videos generally end up being three hours of struggling through games only to get to a more comprehensive review at the end. While we still feel this format is beneficial, as viewers are able to see the system in action as well as where there may be hang ups during play, we recognize its hard to sit through a whole session.
This week's update will be pretty short, but we're excited about it. Aside from many of our other projects going on, we've decided to take our posts and maps and make an ezine, followed by print on demand options. In addition to featuring the maps and articles, which will be polished up and and in some cases expanded, we'll also offer some additional content not published to the website. Some of this content will include additional maps and information on our campaign setting, In the Land of Ques. This will include race descriptions, geography, monsters, religions, history, items, and major events. We're excited! Let us know what you think about this idea in the comments below. We've already had an overwhelming positive response and hope you're as excited as we are.
Now, without further ado, here's your map:
Our schedule has been absolutely slammed recently. Don't get me wrong, that is an absolutely marvelous thing. We very much appreciate all of the encouragement and support the community has been giving us. Having the knowledge people are making use of our hard work really helps to keep us going.
Thank you, everyone.
And now for the actual reason why you're here: News and a free map.
If there’s one thing playing through older games on Retro Roleplaying® has begun to illuminate is that video gaming has leaked into tabletop games quite a lot. In some ways, this is a good thing: many games have become a little more automated, leaving more time for roleplaying; however, in many other ways, not so much. On the screen, as much as tactics to overcome them can and do vary, adversaries outside of the main-plot villain are little more than a hammer. Their sole purpose of existing is only to drain party resources, provide gear, or as fodder for an experience grind. Unfortunately, this has translated to the table in the way of stale monsters. As exciting as the art is, and some of the descriptions, many creatures suffer from Videogamitis – useful only to grind levels and gear. Goblins, as an example, are used as a way for squishy characters to advance rapidly then are rarely encountered again. However, these low level encounters can prove the undoing of even advanced groups, if the strengths of the monsters are polished to shine. Three real world examples will be used show how deadly burrowing and trapping monsters can be to any character.
The Underworld has forever been a place of mystery and unfathomable distances. Impossible to map, this week's map selection is a representation of the journey souls take. Distances are not given, neither are labels. The map is perfect to drop into any game.
Two weeks ago, the post talked a lot about what a historical revenant was. However, because the nature of blogs, the internet, and not wanting to waste too much time for people, we didn’t include everything we wanted in the original article. There's such a wealth of information regarding this topic, it was so hard to pick and choose what we thought were the essential elements to tabletop gaming. Which is why we decided to break up the post into two section: one section focused more on describing what a revenant is, and the other on how they might behave at a game table. Hopefully, we give you enough insight and inspiration to use a historically-based version of this monster at your table. Suffer with us a little while longer as we return to this topic to discuss how a traditional revenant can be used in a tabletop game with a little more depth.
But first, the ten points found at the end of the previous article will be repeated for quick review:
Niklas has been a dreamer for many years and has recently decided to join with long term his associate, James Curwen, to bring their dreams of cheap, fun games to the masses.
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