If there’s one thing playing through older games on Retro Roleplaying® has begun to illuminate is that video gaming has leaked into tabletop games quite a lot. In some ways, this is a good thing: many games have become a little more automated, leaving more time for roleplaying; however, in many other ways, not so much. On the screen, as much as tactics to overcome them can and do vary, adversaries outside of the main-plot villain are little more than a hammer. Their sole purpose of existing is only to drain party resources, provide gear, or as fodder for an experience grind. Unfortunately, this has translated to the table in the way of stale monsters. As exciting as the art is, and some of the descriptions, many creatures suffer from Videogamitis – useful only to grind levels and gear. Goblins, as an example, are used as a way for squishy characters to advance rapidly then are rarely encountered again. However, these low level encounters can prove the undoing of even advanced groups, if the strengths of the monsters are polished to shine. Three real world examples will be used show how deadly burrowing and trapping monsters can be to any character.
The Underworld has forever been a place of mystery and unfathomable distances. Impossible to map, this week's map selection is a representation of the journey souls take. Distances are not given, neither are labels. The map is perfect to drop into any game.
Two weeks ago, the post talked a lot about what a historical revenant was. However, because the nature of blogs, the internet, and not wanting to waste too much time for people, we didn’t include everything we wanted in the original article. There's such a wealth of information regarding this topic, it was so hard to pick and choose what we thought were the essential elements to tabletop gaming. Which is why we decided to break up the post into two section: one section focused more on describing what a revenant is, and the other on how they might behave at a game table. Hopefully, we give you enough insight and inspiration to use a historically-based version of this monster at your table. Suffer with us a little while longer as we return to this topic to discuss how a traditional revenant can be used in a tabletop game with a little more depth. But first, the ten points found at the end of the previous article will be repeated for quick review: This week's blog post won't be nearly as long as last week, but we do have some updates. First, here's your Map of the Week: The Goblin Warrens! Enjoy all the hand drawn goodness. Posted below the picture is a file, in case the picture has problems loading.
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It's like Patreon, but we receive 100% of your donation and you don't have to sign up for a monthly withdrawal. AuthorNiklas has been a dreamer for many years and has recently decided to join with long term his associate, James Curwen, to bring their dreams of cheap, fun games to the masses. Archives
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